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Destiny 2: The Witch Queen - Mars

I got to make a remaster of the Mars natural kit for Destiny 2: The With Queen and also was the primary environment and massout artist for the opening mission, "The Arrival". As always this was a huge collaboration across many different teams and artists. Lighting by Ryan Kamins, corn field "time warp" area and new Mars foliage by Steve Klipowicz, and skies by Mark Goldsworthy.

New Cliff set for the Mars remaster using my new rock material and some existing models from our library

New Cliff set for the Mars remaster using my new rock material and some existing models from our library

New Rock set for the Mars remaster using my new rock material and some existing models from our library

New Rock set for the Mars remaster using my new rock material and some existing models from our library

I modeled a new rubble set using my new rubble textures as a height map to displace the geometry so it aligns with the in-game normal map and textures

I modeled a new rubble set using my new rubble textures as a height map to displace the geometry so it aligns with the in-game normal map and textures

Rock and cliff materials use a procedural coloring method, allowing for many different color variations that can be controlled through vertex paint and world projected masks.

Rock and cliff materials use a procedural coloring method, allowing for many different color variations that can be controlled through vertex paint and world projected masks.

Rocks and cliffs also use a layered material to procedurally add sand to the surface

Rocks and cliffs also use a layered material to procedurally add sand to the surface