Examples of procedural art tools I created for the development of Spectre Divide that are designed to vastly speed up workflow for environment art creation and working with asset kits. These tools are all built off of a master Blueprint that contains all of the core functionalities that can be combined in creative ways to create many different types of tools for whatever the artists need.
Key features include automatically selecting best fitting meshes, snapping, layering, extra meshes, material controls, along with many other controls for LODs, collision, grid alignment, mirroring, and optimization.
Examples of various tools designed to vastly speed up the process of manually placing asset kits for smaller assets such as pipes, cables, ladders, railings, etc. along with offering expandable custom controls for more creative tool creations.
These art tools can also be highly customized to create more complex architecture for quickly building full environments.
All tools are built off of one parent Blueprint that contains the core features and custom functions that can be combined in creative ways to achieve many different kinds of tools.