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Spectre Divide - Canal

My work as the Principal Artist on the Canal map in Spectre Divide.
I was responsible for all of the materials, textures, and architecture kits for the entire map, along with the world art for the 'B' side of the map. Huge thanks to Esteban Chaidez as my primary collaborator and responsible for the world art on most of the 'A' side of the map. As with most environments this was a huge collaboration across many of the talented artists at Mountaintop.
Various props by Nate Baerwald // World Art by Esteban Chaidez // Skybox by Hans Myaard // Lighting by Griffin Bajor // Concepts by Orlando Chen
https://www.artstation.com/estebanchaidez
https://www.artstation.com/orls
https://www.artstation.com/griffinbajor
https://www.artstation.com/the_mute
https://www.artstation.com/nateskate

Highly procedural materials allow for dynamic control of paint color as well as multiple layers of moss, damage, stones, and more

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art

Comparison of massout vs. final art