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Spectre Divide - Metro

Some of my work from the Metro map in Spectre Divide.

I was responsible for the majority of all the content and world art seen on the interior areas of the map shown here, including the majority of all architecture, modular kits, props, textures, and materials.

Various props by Mark Carier and Esteban Chaidez // Lighting by Griffin Bajor // Concepts by Orlando Chen

https://www.artstation.com/orls
https://www.artstation.com/griffinbajor
https://www.artstation.com/markcarier
https://www.artstation.com/estebanchaidez