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'Vostok' - Destiny 2 Crucible map

Some of my work as lead designer and artist on the 'Vostok' Crucible map for Destiny 2. We had yet to tackle a snowy mountain top environment in Destiny at the time this map was conceived, so I ended up creating a new kit of shaders, assets, and finishing details that we later implemented into the Rise of Iron expansion. The general concept behind the map was to make something that had 3 distinct areas, each with their own unique gameplay and power positions to attack and defend against. I made a special effort to add plenty of fun jump routes, along with an epic sniper tower :-)

Be sure to check out the video I did with IGN at the bottom!

Big thanks to:
Tyson Allen - modeling of the big mountain
Adam Williams - modeling of the Warlock structure

The original greybox models that I created during the design process vs. the finished art

The original greybox models that I created during the design process vs. the finished art

Wood planks shader with procedural macro snow

Wood planks shader with procedural macro snow

Concrete shader with procedural macro leak pattern

Concrete shader with procedural macro leak pattern

Metal panel shader with procedural macro rust

Metal panel shader with procedural macro rust

Wooden catwalk assets

Wooden catwalk assets

Concrete catwalk assets

Concrete catwalk assets

Snow piles with variable rubble

Snow piles with variable rubble

Icicle assets

Icicle assets

Destiny 2: A Tour of the new Crucible PVP Map Vostok - IGN FIrst