Website powered by

Mercury 'Past' - Destiny 2 Curse of Osiris

Some of my work as lead artist and level designer on the Mercury 'past' PvE spaces for Destiny 2: Curse of Osiris.

Along with designing the space to work with various activities and combat missions, I was also responsible for creating the assets and shaders of this fantastical paradise version of Mercury, set in the distant past. Along with modeling an extensive kit to create the all the trenches and structures and their corresponding shaders, I also created various FX assets to support the concept that the Vex were terraforming the planet.

Special thanks to:
Steve Klipowicz - created the trees and foliage
Noah Thompson - helped with FX and level design

Special animated shader with adjustable height

Special animated shader with adjustable height