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Spectre Divide - Mill

Some of my work from the Mill map in Spectre Divide.
As the principal environment artist at Mountaintop I used Mill as our first map to develop our entire environment art pipeline, including tools, software, workflow, artistic style, process, etc., as well as creating the majority of all the content seen in the entire map, including the majority of all architecture, modular kits, props, textures, and materials.

Skybox by Hans Myaard // Lighting by Griffin Bajor // Wood Crate set by Andrew Kreutzer // Concepts by Orlando Chen

https://www.artstation.com/orls
https://www.artstation.com/drkroot
https://www.artstation.com/griffinbajor
https://www.artstation.com/the_mute